Gallery1988 Yu-Gi-Oh! Art Show Dates

June 15, 2019 at 6:00 am | Posted in Konami, Yu-Gi-Oh! | Leave a comment
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Poster for Gallery1988 Yu-Gi-Oh! tribute art show

Konami and Los Angeles’ Gallery1988 have unveiled the official poster and the dates for the upcoming Yu-Gi-Oh! tribute art show. The exhibition celebrates the 20th anniversary of Yu-Gi-Oh!, with over 50 of the gallery’s most popular artists creating original pieces and prints inspired by the franchise.

The exhibition kicks off with an invite-only sneak peek and opening reception on July 4 from 7 to 9 p.m.

Then, the gallery will host a public opening on July 5 from 7 to 10 p.m.

After that, the exhibition will run from July 6 to 14 during the gallery’s regular business hours — Wednesday through Sunday, from 11 a.m. to 6 p.m. (The gallery is closed on Mondays and Tuesdays).

The Yu-Gi-Oh! art show is free to attend.

Gallery1988 is located at 7308 Melrose Avenue, between Fuller Avenue and Poinsettia Place, across the street from The Groundlings Theatre. If you will be at Anime Expo at the Los Angeles Convention Center, the gallery is about a 20-minute drive away. There are public transportation options that stop at or near the gallery as well.

Photographer Wanted!

Gallery1988 is looking to hire a photographer to work the openings on July 4 and 5.

If you have the skills and equipment and want to play a part in this historic event, please contact Gallery1988 with your resume and samples.

Los Angeles’ Gallery1988 Announces Yu-Gi-Oh! Art Show Adds Dark Magician SDCC 2019 Exclusive Shirt

June 13, 2019 at 12:00 pm | Posted in Duel Monsters, Konami, Yu-Gi-Oh! | Leave a comment
Tags: ad showing the exclusive SDCC 2019 Dark Magician shirt design

Dark Magician and San Diego Comic Con fans unite! Today, added an exclusive T-shirt just for you. The ultimate wizard in terms of attack and defense is posing staunchly in this new design on a heather grey short-sleeve T-shirt. The accompanying Japanese text says “Dark Magician,” with “SD 2019” beneath it.

As always,’s exclusive shirts are only available for a limited time online (and not at SDCC). Get yours today in a unisex or women’s cut starting at $23.95.

SDCC 2019 kicks off with preview night on July 17 and runs through July 21. Look for Konami in the exhibit hall at booth 3713, where there will be fun activities, previews of upcoming products, and goods for sale all weekend long. Keep your eyes on the Yu-Gi-Oh! TCG events page for more details, coming soon.

The Yu-Gi-Oh! 5D’s Mark of the Dragon exclusive shirt for Anime Expo 2019 is also still available for sale online. Grab these shirts now before they disappear forever.

Konami Hires Former Bandai Namco Community Manager as New Yu-Gi-Oh! Digital Marketing Coordinator

June 11, 2019 at 6:00 am | Posted in Konami, Other Stuff | Leave a comment

Yugi vowing to show Pegasus no mercy in episode 38

Social media maven, gamer, and Twitch streamer Edwin “TalesOfMrE” Chuah announced on Monday that he is the new Yu-Gi-Oh! digital marketing coordinator at Konami’s U.K. office. Previously, Chuah worked at Bandai Namco Entertainment Europe as its events and community manager, where he handled the company’s social media initiatives, PR, and events execution. He was with Bandai Namco for over five years.

You can give Chuah a warm welcome on Twitter, @TalesOfMrE, and also catch him streaming on Twitch with the same username.

Chuah replaces longtime Yu-Gi-Oh! marketing coordinator PJ Tierney, who left Konami on May 24. Tierney, an artist and writer who played Yu-Gi-Oh! for over 10 years, worked freelance for Konami for four years before being hired full-time in 2013. In addition to interacting with fans on Yu-Gi-Oh! EU’s social media channels and helming its live streams, Tierney was also responsible for the production of numerous playmats and online projects, like the Noble Knights Showcase.

Nell Balaban, Wayne Grayson to Attend the Yu-Gi-Oh! TCG 2019 North America World Championship Qualifier

June 7, 2019 at 1:00 am | Posted in Duel Monsters, Konami, Yu-Gi-Oh! | Leave a comment

Ishizu Ishtar standing in front of an ancient Egyptian stone carving in episode 52

Ishizu predicts that you will want to attend this year’s Yu-Gi-Oh! TCG North America World Championship Qualifier in Pittsburgh. That’s because the event will host two very special guests and a pop-up shop with the latest Yu-Gi-Oh! goods.

Making her first ever appearance onto Konami’s Yu-Gi-Oh! tournament scene is Nell Balaban, also known as Karen Neil. Nell is best known for playing Ishizu Ishtar in Yu-Gi-Oh! Duel Monsters. She is also the voice of Joey Wheeler’s mom, Mrs. Wheeler.

Joining her is Yu-Gi-Oh! tournament veteran Wayne Grayson, whose major roles include Joey Wheeler and Dartz in Yu-Gi-Oh! Duel Monsters, and Syrus Truesdale and Professor Banner in Yu-Gi-Oh! GX.

This could only mean one thing — a live duel featuring a mother taking on her brash son! Right? R-Right…? Nah, it’ll be the gambler Joey Wheeler versus the clairvoyant Ishizu Ishtar. Their duel will showcase some of the cards included in the upcoming 2019 Gold Sarcophagus Tin, which drops in August.

Nell and Wayne don’t attend very many anime conventions or public events where fans can get their autographs and see them performing live as their iconic characters, so don’t miss this chance!

The 2019 Yu-Gi-Oh! NAWCQ will take place on June 21 through 23 at the David L. Lawrence Convention Center in Pittsburgh, Pennsylvania. In addition to the invite-only WCQ main event, there will be plenty of public events all weekend long where duelists can win prizes. Furthermore, there will be an FYE pop-up shop selling the freshly announced Yu-Gi-Oh! cereal, chocolate bars, and apparel.

Head over to Konami’s 2019 NAWCQ page for more details and a schedule of the weekend’s events.

Los Angeles’ Gallery1988 Announces Yu-Gi-Oh! Art Show

June 5, 2019 at 10:00 am | Posted in Konami, Yu-Gi-Oh! | Leave a comment
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Gallery1988 logo

An official Yu-Gi-Oh! art exhibition is happening in Hollywood! Gallery1988, a Los Angeles-based pop culture art gallery, will host a Yu-Gi-Oh! art show next month to celebrate the franchise’s 20th anniversary. The gallery will display one-of-a-kind pieces and prints inspired by the work of Kazuki Takahashi. Additionally, the fine art fabrication studio Pretty in Plastic will exhibit a “once-in-a-lifetime installation” that promises to be a must-see for all Yu-Gi-Oh! fans.

Gallery1988’s Yu-Gi-Oh! exhibition opens on July 4, the same weekend as Anime Expo. Keep your eyes on its website,, for more details about the show in the coming weeks.

Opened in 2004, Gallery1988 is the self-proclaimed world’s first pop culture art gallery. It has partnered with numerous big-name properties, like Adventure Time, Star Wars, and The Avengers, to produce art shows and marketing campaigns.

Gallery1988 is located at 7308 Melrose Avenue, at Melrose and Poinsettia. That’s about a 20-minute drive away from Anime Expo at the Los Angeles Convention Center. If you’ll be in the area, check it out!

(News from Gallery1988, h/t Yu-Gi-Oh! Fan Page)

Update (June 15): Dates for the art show are now set. Adds Yu-Gi-Oh! 5D’s Mark of the Dragon Exclusive Anime Expo 2019 Shirt

May 30, 2019 at 1:00 pm | Posted in 5D's, Konami, Yu-Gi-Oh! | Leave a comment

Yu-Gi-Oh! 5D's Mark of the Dragon exclusive shirt from

In just over a month, Yu-Gi-Oh! Extravaganza will be back at Anime Expo for four days of dueling and fun. To celebrate, Konami today updated with an exclusive new Yu-Gi-Oh! 5D’s shirt featuring the six marks of the Crimson Dragon. The bold red designs stand out on a black short-sleeve T-shirt, which is available in unisex and women’s cuts. The text at the top of the design says “LA 2019.”

This shirt is available only on for a limited time, with prices starting at $23.95. You won’t find it for sale at Anime Expo, so don’t miss out!

Anime Expo will take place on July 4 through 7 in Los Angeles, California. Keep an eye on the Yu-Gi-Oh! TCG events page for more details about Yu-Gi-Oh! Extravaganza as the date approaches.

“It’s Time for Yule”: Adds Holiday 2018 Shirt

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Coming August 20

May 21, 2019 at 12:00 pm | Posted in Konami, Yu-Gi-Oh! | Leave a comment

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution advertisement

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution is slated to launch on August 20 exclusively for the Nintendo Switch. Today, Konami formally announced the release date and uploaded a new trailer for the game. Konami also confirmed that the game will be available in both digital and physical formats, with the physical release bundling three Yu-Gi-Oh! TCG promo cards: Progleo, Micro Coder, and Cynet Codec.

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution includes over 9,000 cards and features stories from the Duel Monsters era all the way to the VRAINS era. Pre-order the game today from the Nintendo eShop or your favorite retailer!

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Coming Summer 2019 to Nintendo Switch

Kazuki Takahashi at MAGIC 2019, Part 3: Interview

April 10, 2019 at 2:00 pm | Posted in Duel Monsters, Japanese, Konami, Series 1, Yu-Gi-Oh! | 2 Comments
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Sahé Cibot and Kazuki Takahashi at MAGIC 2019 at Takahashi's Q&A panel

Kazuki Takahashi did more than judge a manga contest and sign autographs at MAGIC 2019. He also participated in a question-and-answer session where, for 25 minutes, he entertained the audience with candid insights about himself and his creations. Takahashi spoke about his start as an artist, the importance of creating dramatic cards and moments, the origin of the Blue-Eyes White Dragon, and even about a game he invented that failed to take off.

At MAGIC, all panels were conducted on stage in French. For attendees who only speak English, this wasn’t a problem if the guests were also English speakers. But for a panel like Takahashi’s, which was conducted in French and Japanese, the convention’s technology came to the rescue. Attendees could rent a pair of earphones and a receiver that allowed them to listen to an English interpretation of all the French dialogue spoken on stage.

Takahashi’s panel was the last one of the day, scheduled for 6:00 p.m. Sadly, it started very late and the auditorium, which could seat 400 people, was only about a quarter full. Nevertheless, the true fans in the room were all very enthusiastic. They made sure Takahashi could hear their cheers when he arrived on stage, even as the French Yu-Gi-Oh! theme song thundered from the loudspeakers as he entered.

Takahashi was accompanied on stage by his interpreter, Sahé Cibot, the general manager of Shibuya International and one of the manga contest’s judges. They were joined by Naoki Kawashima, deputy editor in chief of Shueisha’s Weekly Shonen Jump and fellow manga contest judge, although Kawashima did not speak during the panel. The moderator was Matthieu Pinon, a journalist and author who specializes in manga and anime topics.

This post contains a full transcript of Kazuki Takahashi’s Q&A panel.

Matthieu Pinon, Sahé Cibot, Kazuki Takahashi, and Naoki Kawashima at Takahashi's Q&A panel at MAGIC 2019
Left to right: Matthieu Pinon, Sahé Cibot, Kazuki Takahashi, and Naoki Kawashima

Matthieu Pinon: Good evening, everyone. Thank you for waiting for this grand moment, this extraordinary meeting with Mr. Takahashi, the author of the manga Yu-Gi-Oh!, whom you all know because you are all passionate about manga and Japanese pop culture. To begin this conference, we will first ask Mr. Takahashi, what manga did you read when you were a child? What manga did you like to read?

Kazuki Takakashi: Honestly, I liked to watch Japanese tokusatsu [special effects] TV shows where kaiju appear, like the Ultraman series and Kamen Rider. These are what led me to want to draw.

Pinon: So drawing is all well and good as a hobby, but at some point you decided to become a professional. What motivated you to move in this direction?

Takahashi: Since I loved to draw, I wanted to make it my career. Before I was a manga author, I was an illustrator and also worked on video games. Then I started developing manga.

Pinon: You just talked about video games. At the time Yu-Gi-Oh! launched, video games had exploded in popularity in Japan. Then you came along with Yu-Gi-Oh!, which was a table-top game, something that might seem a bit old-fashioned compared to the current trend. Was your editor surprised when you presented this project?

Takahashi: No, not at all. Back when I was working at a game company, it was an era of martial arts video games where players could take control of characters and make them fight. So, it was less interesting to create a manga about martial arts. It was more special, more different to make a manga about table-top games, which are analog and more traditional.

Pinon: There are many table-top games in the world. And when Yu-Gi-Oh! first debuted, the manga included several categories of games. When you launched the card game, that’s when the manga became a success. This success is thanks to you [the audience] and the editors. How did public interest in the Yu-Gi-Oh! card game manifest itself?

Takahashi: When the manga began, the original concept was to show various ways of battling using games each week. At first, I wasn’t even thinking about a card game. Cards were just one of those games. After drawing them for two weeks, there was such an overwhelming reaction from the readers that I decided to make the manga into a series about cards as a response to their request.

Kazuki Takahashi speaking at his Q&A panel at MAGIC 2019, with Sahé Cibot and Naoki Kawashima

Pinon: To first explain how readers can express their interest, we have to remember that the magazines contain a small postcard in that back that readers can mail to the publication to specify which series they prefer. And it was right at the moment that the card games appeared in Yu-Gi-Oh! that the manga climbed further and further into the top 10. Speaking of cards, you didn’t just make these cards by happenchance; you actually developed rules for the game. Could you explain to us your process of creating a card? How did you determine its characteristics while taking into account the increase in the number of cards as the game progresses?

Takahashi: First, I created the story and decided how a character would play an active role in that story. Then I asked myself, what card would be the most dramatic when used by the protagonist while fighting against an opponent? Are fan-favorite characters playing an active role? From there I created each card.

Pinon: Could you tell us, briefly, how many cards you created for the game? Do you remember?

Takahashi: I’ve… Never counted before. Quite a lot, I guess. Like… A thousand.

Pinon: Around a thousand! I think that deserves a round of applause because a thousand cards is so–

[The audience applauds, drowning out Pinon.]

Pinon: And among these one thousand cards, the most famous is the Blue-Eyes White Dragon. But why a white dragon with blue eyes? Why not, say, a black phoenix with red eyes? Why did you choose this animal with this color and specifically this eye color?

Takahashi: I wanted to design a mystical and cool monster for Yugi’s first rival, Seto Kaiba, when he appeared for their first battle. That monster became the Blue-Eyes White Dragon. In a black-and-white world [of manga], I wanted its name to evoke a feeling that would allow readers to conjure up its colors. Ultimately, the Blue-Eyes White Dragon turns out to be a woman — a woman with white hair, white skin, and blue eyes who is revealed in the story to be a spirit.

Pinon: Does anyone out there have the Blue-Eyes White Dragon card?

[Many people in the audience raise their hands.]

Takahashi: Ah. [Nods.]

Pinon: Congratulations, you can show off to others.

[The audience laughs.]

Pinon: And when you watch Game of Thrones, you will get to see your card.[1]

[A few more chuckles from the audience.]

Pinon: Quite often, a duel in Yu-Gi-Oh! is more than a simple face-to-face confrontation between two players. Through the strategy of the opponents, players get to know one another better. It’s almost as if they are communicating through the cards. Was this important to you in your manga?

Takahashi: Yes, that’s right. Because the protagonist, Yugi, is a character that readers are rooting for, I always thought about how to give him a dramatic victory. For example, his trump card gets destroyed and he needs a come-from-behind win. I always thought about how to make such dramatic developments possible in narrative terms.

Kazuki Takahashi speaking at his Q&A panel at MAGIC 2019, with Matthieu Pinon and Sahé Cibot

Pinon: As we all see, MAGIC invites not only famous manga authors but also authors of [non-Japanese] comics. We know that you are a particular fan of this medium. What comic series do you read? Which do you follow with great interest?

Takahashi: I really like Mike Mignola. When it comes to BD, I really like Moebius.[2]

Pinon: Those of you who have been to Japan before might know that production of Japan’s own homegrown comics is quite important, so much so that foreign comics, whether French or American, are not well represented. Where did you find them, and how did you enter the world of comics?

Takahashi: There actually are places in Japan that sell American comics and I occasionally visit them to shop. I’ve always been a fan of American comics, especially stories about superheroes. I love the impactfulness of the artwork, a style that can’t be found in Japanese manga.

Pinon: You mentioned Mike Mignola. You had the opportunity to meet him and exchange drawings. He drew Yugi and you drew Hellboy. Could you tell us a little about this meeting? Because, when we see the drawings, it must have been quite the interesting encounter.[3]

Takahashi: I actually haven’t met him. I was excited to meet him at a comic convention but it didn’t work out. But we did end up collaborating. I drew Mike Mignola’s Hellboy while he drew Yugi.

Pinon: [You exchanged your drawings] through your publishers?

Sahé Cibot: Right.[4]

Pinon: For those of you who don’t know how Yu-Gi-Oh! ends, we aren’t going to spoil it for you, but you really should read the manga to the end because it’s quite exciting. The conclusion of Yu-Gi-Oh! is particularly successful. There are many manga that will simply stop, with publishers stating that their popularity is declining and that this is where they would draw the line. But you took great care to make a well-prepared ending. How did you plan this with your editor? Without revealing the ending to the reader, could you tell us how you prepared this well-developed, thoughtful ending?

Takahashi: When serialization of Yu-Gi-Oh! began, I had already decided that Yugi would meet the other Yugi — that he would meet his, umm, double — and that the two would fight in the end. I decided from the very beginning that Yugi would win.

[Cibot translates Takahashi’s answer into French, but leaves out his last statement that Yugi would win.]

Cibot: This is a huge spoiler, isn’t it?

[The audience laughs.]

Pinon: The ending is from 2004 so those who got spoiled are 15 years behind. We won’t blame you.

Cibot: Well, I didn’t say who won.

Pinon: This is so– Anyway.[5] Why was it important to you that he meet his double?

Takahashi: Well, it’s kind of like a multiple personality. The idea is that when the protagonist finds himself in trouble, a stronger version of himself appears. As the story progresses, he learns more about that other self and realizes that he must defeat him in order to become independent. Eventually, he does defeat his other self, grow, and become independent. This is the theme of the story.

Pinon: Sometimes, our greatest adversary is none other than ourselves. Two years ago, I believe, Yu-Gi-Oh! was developed into a smartphone mobile app. There was a monstrous promotional campaign in Tokyo where you could see billboards all over the Yamanote [railway line], the likes of which is completely unimaginable over here.[6] How did it make you feel seeing the analog game that you had designed shift into a video game?

Takahashi: Sure enough, in the manga, there was a rule that the game should absolutely not be taken in a digital direction. But we’re talking about Konami Digital Entertainment here, so…

[Takahashi and Naoki Kawashima laugh.]

Kazuki Takahashi glancing to his left and laughing at his Q&A panel at MAGIC 2019

Pinon: Time has moved on of course and video games are now available on smartphones that everyone can have in their hands. So time passed and in 2004, you stopped the manga. And for ten years, you supervised everything that was developed after that. Then, in 2013, you returned with a one-shot called DRUMP. What motivated you to create this manga?

Takahashi: I had the opportunity to do a one-shot. I thought of making the theme about card games. The Yu-Gi-Oh! card game is incredibly extensible, with rare cards and powerful cards constantly being introduced–

Pinon: It’s quite the catalog. I think some people have one or more binders that are stuffed full of cards.

Takahashi: On the other hand, I thought I could make an interesting game using playing cards, which are limited to 52 cards, so I created a manga based on that concept.[7]

Pinon: So in DRUMP, if you have a deck of 52 cards and a pencil, you can build and rebuild a [DRUMP] deck. You will only ever need 52 cards. Did this constraint help you create a crazy new concept? Or was it a barrier?

Takahashi: I did a lot of play-testing and found it to be a well-rounded game, so I created a story around it. I had fun drawing it and making the cards. It was interesting to play. I really wanted it to become popular, but compared to the power of Yu-Gi-Oh!, it paled in comparison. [Laughs.]

Pinon: As you may have noticed, we’re running a bit late so we’re going to have to cut this short. However, to finish, Mr. Takahashi, you don’t often have the opportunity to meet a Monacan or French audience. Perhaps you have something you would like to tell your fans, who have come and waited until the end of the day to see you. So if you have anything you would like to say, now is the time. Seize the moment.

Takahashi: More than 20 years have passed since Yu-Gi-Oh! began serialization. I am so grateful to be able to come to Monaco to interact with fans. I thank you all from the bottom of my heart for supporting Yu-Gi-Oh!.

Sahé Cibot and Kazuki Takahashi looking at the audience at MAGIC 2019 at Takahashi's Q&A panel

Interview Notes

1. ^ See Game of Thrones, season 7, episode 7.

2. ^ BD (bédé) is short for bande dessinée, a term describing comics of French or Belgian origin. Jean “Moebius” Giraud was a famous creator of BD.

3. ^ Takahashi’s and Mike Mignola’s illustrations were printed in VIZ Media’s September 2004 issue of Shonen Jump magazine.

Kazuki Takahashi's Hellboy artwork and Mike Mignola's Yugi artwork from VIZ Media's Shonen Jump, September 2004

As described in this issue, VIZ Media had asked Takahashi to draw his favorite American comic book character with Yu-Gi-Oh!-style hair, so he created the Hellboy drawing on the left. VIZ then contacted Mignola and he agreed to draw Hellboy clad in Yu-Gi-Oh! apparel. The two artists then exchanged these drawings.

4. ^ In this awkward exchange, the interpreter, Cibot, did not translate into Japanese the first part of Pinon’s statement about how Takahashi had exchanged drawings with Mignola. Instead, she asked if Takahashi had ever met Mignola before. That’s why Takahashi repeated the same information in his response.

5. ^ Another awkward exchange. Nothing was lost in translation here though. Takahashi ignored the no-spoiler request, hahaha.

6. ^ The mobile app that Pinon mentions is of course Yu-Gi-Oh! Duel Links. The Yamanote Line is a circular railway loop that connects Tokyo’s major city centers. The Yu-Gi-Oh! Duel Links billboards described by Pinon appeared in March 2017 and were well documented on social media and in Konami’s own video ads.

7. ^ The game Takahashi created is called DRUMP and uses a standard deck of 52 playing cards. The manga, also called DRUMP, was published in 2013 in Shueisha’s 49th issue of Weekly Shonen Jump magazine. It was not published in English or French.

(Questions and answers have been edited for clarity and readability.)

* * *

Kazuki Takahashi at MAGIC 2019, Part 4: Live Drawing

Kazuki Takahashi at MAGIC 2019, Part 2: Autographs

Yu-Gi-Oh! VRAINS English Dub Debuts in Australia

April 6, 2019 at 7:00 am | Posted in English dubbed, Konami, VRAINS, Yu-Gi-Oh! | Leave a comment

Playmaker holding up two fingers as he and Ai launch an attack in Yu-Gi-Oh! VRAINS episode 48

The English dub of Yu-Gi-Oh! VRAINS has found another home! The anime debuted today on Australia’s 9Go! under its Go! Kids brand. The channel will broadcast one episode of Yu-Gi-Oh! VRAINS every Saturday afternoon; check your local listings for the exact time.

Australian viewers who missed the broadcast can stream Yu-Gi-Oh! VRAINS on 9Now, where each episode is available for one month.

9Go!, formerly known as GO!, is owned by the Nine Network, one of the major free-to-air networks available throughout the country. 9Go! is the same channel where Yu-Gi-Oh! ARC-V debuted and is currently also airing reruns of Yu-Gi-Oh! Duel Monsters and Yu-Gi-Oh! ARC-V.

Australia is the second English-speaking market to receive Konami Cross Media NY’s production of Yu-Gi-Oh! VRAINS; the first was Canada, where the show debuted on Teletoon in September 2018.

4K Media Renamed to Konami Cross Media NY

April 1, 2019 at 6:00 am | Posted in Konami, Other Stuff | 4 Comments

Konami Cross Media NY homepage

Konami Digital Entertainment announced today that 4K Media, its New York subsidiary responsible for the licensing and management of the Yu-Gi-Oh! property outside Asia, has been renamed to Konami Cross Media NY as of March 31, 2019. The name change reflects the company’s expanded business endeavors with other Konami-owned properties, like Bomberman, Contra, and Frogger.

4K Media Inc. was originally known as 4K Acquisition Corporation and was founded in mid-2012 by Konami. As its name implies, the sole purpose of 4K Acquisition was to buy 4Kids Entertainment’s Yu-Gi-Oh! business, which 4Kids sought to sell following its court victory over Yu-Gi-Oh!’s Japanese licensors in a contract dispute. After completing the sale, Konami renamed 4K Acquisition to 4K Media later that same year.

(News from Konami)

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